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TILED

tiled.png

An introduction to the product design process with a focus on designing for play and entertainment.

Objective

Wirelessly connected, LED lit tiles programmed with games that utilized embedded pressure sensors. Users could play games such as Whack-a-Mole or Simon on these floor tiles.

Outcome
  • Toy Product Design

  • CAD (Computer-Aided Design)

  • Materials Selection

  • Prototyping Techniques

  • Manufacturing Processes for Toys

  • Aesthetics and User Experience

  • Product Testing and Evaluation

Hard Skills
  • Creativity

  • Team Collaboration

  • Communication Skills

  • Problem-Solving

  • Adaptability

  • User-Centered Design Thinking

  • Presentation Skills

  • Project Management

  • Attention to Detail

Soft Skills

The Process

MIT 2.00B: Toy Product Design
Spring 2019

This toy prototype was designed and built by a team of 5 students over 3 months. Toy Product Design was the first class that I was able to experience the design process of products. I learned how difficult and lengthy the process can be. This class also helped me develop my team working skills as it was one of the first team-based classes I had taken as an undergraduate. Our team needed to consider both hardware and software when developing this product. My main role was working with the hardware and ensuring we chose materials which suited our needs.

Play-sentation

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